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Dwarf fortress dfhack commands
Dwarf fortress dfhack commands












dwarf fortress dfhack commands

teleport - Allows simple teleportation of unit to position.Requires a SLAVE caste for currently played race. take-slave - Like hire-guard, but with more transformation.Probability Syndrome is probably better for most purposes. skillroll - Allows for skills to be considered when running Lua scripts.shapechange - Allows willful polymorph into arbitrary creature with filtering by ID or size.rip-heart - removes units heart for a better storage (usually kills in process).projectileExpansion - Allows a lot of stuff related to projectiles, such as explosions, syndrome addition and script running-on-creatures.Probability Syndrome - Run AutoSyndrome commands which honour reaction probabilities.Might do something funny next version, but nobody knows what exactly.

dwarf fortress dfhack commands

  • moddableGods - Allows custom gods to be added as hist figures.
  • itemsyndrome - Allows items to impart syndromes when equipped.
  • instant transmission - Allows teleportation to units in adventure mode by adventurer.
  • hackWish - Use a swanky GUI interface to create an item with any material and quality.
  • Some of them are iffy, some don't work at all.
  • df-ai - a script that plays alone in fortress mode.
  • a - Print an announcement to the screen and the gamelog.
  • Please add any you know about to this list: Unfortunately I do not know what the dfhack package does exactly and have no time to go have fun with it.Here are a list of additional scripts for DFHack. So in conclusion, I think the only thing that's causing you trouble is something to do with the libs. You can then both run the package or run dfhack from /home/user/.dwarffortress/dfhack. I thought I couldn't do the above whilst using the dwarffortress package as a base instead of df_40_24 directly from bay12games, but I just tried and it works just fine too! The only difference is that you extract everything but the 'raw' folder from the tileset into /home/user/.dwarffortress, and the tileset's 'raw' folder into /opt/dwarfortress. The dwarffortress package does some weird things creating a local dir in your home directory that links back to /opt/dwarffortress for libs and raw.

    dwarf fortress dfhack commands

    Type in '?' or 'help' for general help, 'ls' to see all commands.Īnd using the AutoReiv tileset everything works with graphics.Īs a final note. To dfhack.init and edit it to suit your needs.įor now, dfhack.init-example will be used instead. Your DFHack installation, rename the dfhack.init-example file The dfhack.init configuration file is missing. Loading bindings from data/init/interface.txt Initializing OpenAL failed, no sound will be played If you wanted a different device, configure ~/.openalrc appropriately. If your desired device was missing, make sure you have the appropriate 32-bit libraries installed. Gtk-Message: Failed to load module "canberra-gtk-module" Extract DFHack, extract TWBT plugins into the hack/plugins/ folder.Copy the 'libgraphics.so' lib from the dwarffortress package (/opt/dwarffortress) or from dwarf_fortress_unfuck.Remove from the libs/ folder 'libstdc++.so.6', 'libgraphics.so', 'libgcc_s.so.1'. Get the dwarffortress package from multilib (I'm quite sure 'dwarf_fortress_unfuck' would suffice too, as you only need the package for its libgraphics.so).I tried to use the packages, downgrading the dwarffortess package to 40_24, but the dfhack package complains about libs not being in order so I'd rather not spent a lot of time fighting the build system if it works fine using the same files, and doing things manually. Still I can perhaps offer some help since I can get the setup you're looking for working on my machine, and the aur dfhack package uses the repo as source just like I do. You are using the aur packages, I was not. Firstly I'll have to apologize for not reading more carefully.














    Dwarf fortress dfhack commands